Loudness

Loudness is the subjective perception of the intensity of sound pressure waves in the air. There are many different standards for measuring Loudness. Measurements of loudness may be helpful, but the human ear is very complicated, making the correspondence between any measurement and a person's perception of loudness imprecise. The most reliable unit of measurement of loudness is the phon. Yet another unit is called Sound Pressure Level or SPL. Only under certain prescribed conditions will a phon correspond to SPL. (specifically, a db-SPL at 1 kHz). Two other units that relate to loudness are LUFS and sones. Yet another unit that has something to do with loudness is the VU or Volume Unit, but remarkably, of all the units the VU is the least reliable indicator of loudness. The db-VU is a very easy measurement to make and is very useful for maintaining signal integrity, therefore it is very commonly used, even though it does not predict loudness well.

Loudness depends on the frequency, the spectral density, and duration of the sound. The human ear is more sensitive to mid-range frequencies than it is to low or high frequencies. This means that for a given perception of loudness in phons one needs more power in low or high-frequency sound-pressure waves. Loudness also depends on the duration of the sound. Short brief sounds that happen in a generally quiet environment seem louder than droning long-duration sounds that create a background of sound. Our ears seem to naturally filter out the background sounds and direct our focus toward changing sounds. If your brain needs to do a lot of this filtering work to pick a voice out of background noise for example, it tends to make the voice seem more powerful than it really is, rather than make the background noise seem weaker. These are reasons why loudness is difficult to measure analytically. The absolute measure of sound that best accounts for all these effects is the phon.

Overview of some units for measuring sound levels

decibels
You might be wondering about the loudness unit called the "just plain" decibel. Actually, there is no such unit of loudness. The decibel is a mathematical technique to express a measurement on a logarithmic scale. Any kind of measurement, say the brightness of light in a fiberoptic cable or the gain of an antenna, can be expressed using decibels. Just as there are many contexts in which the word micro comes up, so with the decibel. In order to express something like SPL on a logarithmic scale we do the mathematical processing and then label the result using the word "decibel," finally arriving at something like db-SPL or decibel Sound Pressure Level.

When you see "dB" or hear "decibel," it is just a scaling prefix. Pay attention to the modifier that follows. That modifier is the real unit being discussed. Similarly, when you hear "nanometer" you understand that the basic measurement is length in meters and "nano" is a prefix that scales the number for convenient use in contexts of very short lengths. Occasionally someone uses a prefix in a colloquial way. "How many kilos of sugar did do you want?" We then understand that a unit, such as "gram," is implied. "How many kilograms of sugar do you want?" is what we understand, even if that was not exactly what was asked. Similarly if someone talks about "decibels" there is a unit that is implied and hopefully can be filled in from context.

LUFS or LKFS
Another measure that relates to loudness is called LUFS (pronounced as a word that rhymes with "cuffs") or Loudness Units Full Scale. Like the phon and the db-SPL, the LUFS is a logarithmic unit. In spite of the word "loudness" in its name, LUFS is not really a measure of absolute loudness like phons is. (A side note on grammar: LUFS is a treated as a singular word. Counterintuitively, we say, "LUFS is logarithmic." We do not say, "LUFS are logarithmic.")

LUFS is an unofficial synonym for LKFS. The LKFS measurement makes use of a "K-weighted" frequency filter. The standards document that defines LKFS (ITU-R BS.1770) tries to make the K-weighted filter more obvious by naming the measurement with a "K." Most people call it "LUFS" anyway, probably because how does one pronounce "LKFS?" (The definition of LKFS is Equation 2 on page 6 of the standard.)

The key to understanding LUFS is in the last two words of its name: "full scale." LUFS assumes there is some context that establishes a maximum loudness that can be produced. For example, say you have an amplifier with a volume control knob labeled with numbers from 0 to 10. (A certain rock band uses amplifiers labeled up to 11. How the knobs are labeled makes no difference when it comes to LUFS!-) Now, suppose also that you have set that volume control to the number "4." That setting establishes a context for the maximum loudness that the program can achieve. That maximum achievable loudness is defined as 0 LUFS. Everything of the programming that gets reproduced at a softer volume than that maximum results in a negative number of LUFS. In programming for streaming media (YouTube, Facebook, etc.) and TV and radio the average LUFS within the entire mix is designed by the mixing engineer to typically be somewhere between –6 and –30 LUFS. Most platforms work best with the average LUFS near –12 LUFS.

The lower the average LUFS is the more contrast the louder sounds of the programming may have against the average. But an interesting thing about LUFS is that if you change the playback volume control you do not change the LUFS measurement of the resulting loudness of the program! That's because if you turn up the volume, say from "4" to "6," everything gets louder, so the same moments in the programming that produced 0 LUFS with the volume control at "4" also are the moments with the loudest part of the programming when the volume control is at "6"! That new loudness is still 0 LUFS in the context of setting the volume control at "6." So LUFS is not really a measure of absolute loudness. It is a measure of the present loudness compared to the maximum possible loudness in the context in which you are listening. LUFS are an important measurement in mixing, but we need to remember that LUFS do not measure absolute loudness like phons do. A playback volume control or any other typical level control changes phons, but not LUFS. (Changing the recorded or streamed mix—making one or another part of the mix softer or louder—can change the LUFS.)

Sone
A related but non-logarithmic measure of loudness that one might occasionally encounter is the sone. One sone is 40 phons, 2 sones is 50 phons, 4 sones is 60 phons, etc. Each doubling of the sones adds (about) 10 phons to the perceived loudness of a sound. Phons and dB SPL are the absolute units usually encountered in audio engineering, so no further mention of sones will be included here. (Sones are used in some industrial noise analysis contexts.)

VU and dB-VU
The VU or Volume Unit is a measure of a weighted moving average of the rectified voltage of the signal. It is an easy measurement to make and is very helpful in preventing clipping and keeping the signal sufficiently above background noise and hum. The VU is practically always expressed in decibels, in which case it is abbreviated as dB-VU. Since it is an easy measurement to make and also a very useful measurement of signal integrity, most mixing boards, recording equipment, and other devices have VU indicators, either as traditional electro-mechanical meters with needles that swing over a scale, or with bars of LEDs or some emulation on a screen. VU meters (or bars) are by far the most common displays of signal amplitude in the audio industry.

But loudness is more related to power and spectrum density than to voltage. Since the VU is at heart a voltage measurement, of all the measurements so far discussed here, the VU is by far the least reliable indicator of perceived loudness. To illustrate, YouTuber Tom Scott has put up a demonstration video titled, "Why are adverts so loud?." In this demonstration a person standing in a forest whispers into the microphone, which sounds appropriately calm and soft. Then the person, now standing next to a highway, shouts into the microphone which sounds appropriately much louder. Analyzing the VU levels reveals amazingly that the whispered voice is mastered to a level of –4 dB-VU (quite high) and the person shouting is mastered to a level of –12 dB-VU, eight decibels lower! However, when measured in LUFS, the person whispering is 7 LUFS softer than the person shouting. Clearly a dB-VU measurement is not a reliable way to assess perceived loudness. (I have analyzed this video myself. Even after playback through YouTube, Tom Scott's claim of the eight dB-VU difference is correct! It is a bit of a gaffe that in one part of the video he calls the unit of dB-VU simply the "decibel" and then later discusses dB-SPL and again calls that just the "decibel," leaving it to the audience to sort out the unit from the context. But the demonstration is well designed, vivid, and correct.)


Tom Scott explains that the whispered voice has the highest dB-VU measurement suggesting that it will be perceived as louder than the shouted voice when in fact it is perceived as softer. (Screenshot from his video at about 6:37. [slightly edited, "dB" changed to "db-VU" here])

The units discussed in this section (LUFS and dB-VU) are popular, but they are not true measurements of the absolute loudness of a sound. They are characteristics of a signal that only relate indirectly to the loudness of the related sounds. The units discussed next are less often used, but they have much more to do with perceived absolute loudness of sounds.


Sound-Pressure Level (SPL) Defined

Sound-pressure level (SPL) is a more easily defined quantity than loudness is. Sound-pressure level is the root-mean-square (RMS) deviation of a sound wave's pressure from normal atmospheric pressure. (Yeah, loudness is still more complicated than that!) The SI unit of sound-pressure is the pascal (Pa).

The threshold of human hearing is usually considered to be 20 μPa. (micro-pascals) The threshold of pain (where discomfort is first noticeable, not outright pain) in human hearing is usually considered to be 20 Pa. The maximum possible sound-pressure level in the normal atmosphere near sea level is 101325 Pa. It is a maximum because 101325 is 1 atmosphere of pressure. You cannot take more air molecules out of a volume of space that is already lacking any air molecules! Air pressure disturbances that go beyond 101325 Pa are possible, but these would best be characterized as blast-waves, such as are associated with bombs or objects moving at supersonic speeds. These can create very high positive pressures, but no pressures lower than 0 Pa. Audio equipment cannot create the asymmetric pressure profile of a blast-wave. Thus, it is fair to say that the highest possible sound-pressure level is about 101325 Pa.

Because our ears respond logarithmically, we usually convert SPL in Pa to a logarithmic scale. This is called the "decibel sound-pressure level" or "dB-SPL" ("dee, bee, ess, pea, el"). It is twenty times the base-ten logarithm of the ratio of the sound-pressure level in pascals to 20 μPa. The formula for conversion is:

                              dB-SPL = 20log10([SPL in Pa RMS]/[20 μPa])

The formula above requires the sound pressure level to be in "Pascals RMS." To convert peak Pascals to Pascals RMS, as a rough estimate dividing the peak value by 1.4 (√2) will get you close most of the time. (An exact conversion is waveform dependent and may require some application of calculus—a topic beyond the scope of these pages.) The maximum possible peak SPL, as explained above, is 101325 Pa. To convert this to Pa RMS divide by √2. This gives about 71648 Pa RMS. Using the formula above one finds that 71648 Pa RMS is equivalent to 191 dB-SPL.

Here are some typical sound-pressure levels:
191 dB-SPL is the maximum possible sound pressure level in a normal atmosphere.
120 dB-SPL is the threshold of pain (discomfort—not outright pain).
110 dB-SPL The audience experience about 50 feet from the stage at a rock concert
  85 dB-SPL A factory's production area. (OSHA regulations become an issue!)
  80 dB-SPL Vacuum cleaner
  60 dB-SPL Normal human speech about 3 feet from the person speaking
  50 dB-SPL A lightly occupied department store with background music playing
  40 dB-SPL Empty classroom with a fan or ventilator running
  30 dB-SPL Empty movie theater
  20 dB-SPL Outdoors in the countryside far from traffic, slight breeze, no birds, etc.
                 20 dB-SPL is also a desirable goal for an empty sanctuary or concert hall.
  10 dB-SPL Two people 3 feet apart in an anechoic chamber.
                 They hear each other's breathing and their own heartbeats.
    0 dB-SPL The sound of a pin dropping about 10 feet away in an anechoic chamber.


Quietness is important too

In the chart above 20 dB-SPL is mentioned as a goal for the quietness of an empty sanctuary. The rumble of heating ventilating and air-conditioning equipment, the buzzing of lamp ballasts, the bustle of traffic on the streets outdoors, and similar sounds can distract from a sense of reverence and peacefulness while also obscuring the details of softly performed music. Even achieving a quietness of 30 dB-SPL is non-trivial and will require some deliberate effort to quiet down various aspects of the venue. If care for quietness is not a deliberate effort, the level of quietness will likely be degraded to something above 35 dB-SPL in today's typical world of noisy equipment.


SPL Is Not Loudness!

BUT. . . dB-SPL is not a good measure of loudness. Consider that using a "vacuum cleaner" might seem louder than working in a "factory production area." As another example, if you could hear the (normal) breathing of a person 3 feet away from you (easy if you are in an anechoic chamber) you would think the breathing is unusually loud, but the same breathing in most situations is completely "silent," masked by other sounds. Or you might perceive that an empty classroom is just as quiet as the outdoors (far from traffic), even though the dB-SPL levels are far apart. The power that a sound wave carries is accurately expressed by dB-SPL, but our perception of that can be very different than the dB-SPL numbers would predict.

As another example of loudness vs. dB-SPL, consider that in the USA the FCC requires that advertising may not have an average dB-SPL level above that of the normal programming on radio and TV. Just listen to some programming. Some advertisements sound much louder than the program they support. This is possible because loudness, being a complex issue, is not what is measured and regulated. Specifying that comparable dB-SPL levels much be achieved implies that voltages are actually what is regulated, limiting only sound-pressure levels. Europeans have it better because their regulations are in terms of LUFS.


Loudness depends on frequency and dB SPL

In the 1930's engineers at Bell Labs experimented to try to discover a relationship between sound pressure level (in dB-SPL) and the resulting loudness. They discovered that the frequency of the sound used for the test changed the results. They proposed a set of "curves" now called the Fletcher-Munson curves. These curves are the best information on this topic that are in the public domain. (Some companies have done their own research and use different curves when designing their products.) The Fletcher-Munson curves (red lines) are shown below. One of the characteristics of the Fletcher-Munson curves is that a phon is defined as equal to a dB-SPL at 1000 Hz for short-duration sounds against a background of silence. If a pure tone is at a frequency other than 1000 Hz, find the point (Hz, dB-SPL) on the Fletcher-Munson chart and interpolate the red line that would intersect that point. That is the loudness level in phons for that sound. Example: Measuring a 30 Hz sound reveals it has a sound-pressure level of 115 db-SPL. This sound has a loudness of only 90 phons.

The entire set of Fletcher-Munson curves is only valid for short-duration sounds against a background of silence. These curves also represent an average of all the samples from a large number of young people who claim to have no problems with their hearing. The curves do not account for the effects of age. Any individual person's hearing can deviate significantly from these curves.



As explained above, the unit of loudness called the phon is derived from sound pressure level in dB-SPL and from frequency. The Fletcher-Munson curves express this definition. Not all manufacturers who make audio equipment are satisfied with the Fletcher-Munson curves. After all, that data is about a century old now. Many manufacturers use curves of their own devising which they hold as trade secret information. The general name for these curves, be they Fletcher Monson curves or some other proprietary set of curves, is equal-loudness contour curves. The curves shown above are the Fletcher-Munson data for equal-loudness contours.

Loudness compensation

Because loudness depends on frequency, artificially changing the db-SPL level of a sound will change the way we perceive the sound's tonal balance. Every time the "volume" control of a radio is adjusted, our ears perceive the change as if the bass and treble controls of the radio are also adjusted. Turning the volume up increases our relative perception of bass and treble relative to the midrange frequencies. The sound seems more full and pleasing to most people when the volume is turned up. Conversely, turning the volume down decreases our ability to perceive the bass and treble sounds relative to the midrange sounds and the sound seems thin and low-quality.

Some radios and consumer-grade audio equipment include special tone-control circuits that automatically adjust themselves as the volume control is adjusted to compensate for this nature of human hearing. Sometimes the "volume" control is then labeled as a "loudness" control instead to inform the user that a loudness compensation circuit is included. Loudness compensation is usually included only on the more expensive consumer-grade audio equipment and in some powered speaker systems (professional or consumer grade) that might be used in bar or restaurant type contexts to play recorded music. Usually if loudness compensation is available it can be switched on or off. The switch is usually labeled something like "loudness" or "contour."


This Stereo system has loudness compensation. If the "LOUDNESS" button is pressed (turned on), then when the volume control is adjusted the bass and treble levels change automatically to compensate for your ear's change of frequency sensitivity. The bass and treble controls act in addition to this. The loudness compensation is all electronic. The bass and treble controls remain stationary as the volume control is turned, but the amounts of bass and treble are changed by the compensation circuitry. (Pixabay)


Front view and rear-panel view of a Mackie powered speaker that has a loudness compensation circuit. If the "CONTOUR" button is pressed (turned on), then the bass and treble levels are boosted to compensate for your ear's change of frequency sensitivity When the volume is low. Mackie recommends this be used for playing recorded music at low levels. (Fair use)

If loudness compensation is available, it is not appropriate to use it in a a live-sound context since live-sound is the reference against which loudness compensation is supposed to adjust itself. Use it only to play back recorded music. (Usually it is more appropriate to use equalization in the channel on the mixer than a loudness contour on a powered speaker anyway.) Since loudness compensation is almost never used in professional equipment intended for live-sound reinforcement (with an exception for some powered loudspeakers that could be used for playing recorded music), the circuit is almost never included in the first place.

Suppose you attend a live worship service in which the musical portions of the worship service are at about 80 phons of loudness. Now you go home and listen to a recorded version of the very same worship service but you set the volume control to provide about 60 phons of loudness. This is a very common scenario. Usually when we listen to programming at home we listen at a lower loudness level than that of the venue at the live event. The greater curvature of the 60 phon curve compared to the 80 phon curve tells us that the lower-loudness playback of the sound is not going to sound as good as the original sound, unless some steps are taken at the playback equipment to compensate for the lower loudness.

For example it takes about 80 dB-SPL at a mid-range frequency such as 440 Hz (A4 on a piano—the A above middle C) to make 80 phons of loudness. But at the lower frequency of 55 Hz, (A1 on a piano—the lowest A on a piano) it takes about 100 dB-SPL to achieve the same loudness. That is a 20 dB difference. But if the music is now reproduced at 60 phons of loudness, then 440 Hz requires 60 dB-SPL (20 dB-SPL less than the live sound) and 55 Hz requires 90 dB-SPL (only 10 dB less than the live sound). Relatively speaking, the low notes in the music will have lost 10 phons of loudness in the reproduced music if all frequencies are reduced 20 dB-SPL from the live sound level. Thus hi-fidelity sound systems have bass and treble tone controls so that you may boost the low and high frequencies back to a perceived normal level. A few high-fidelity sound systems have a loudness compensator circuit connected to the volume control to automatically boost the bass and treble frequencies as the volume is turned down. Although perfect calibration of such an automatic system is unlikely, this is usually a helpful feature, if it is provided. Loudness compensation can usually be turned off, if desired, with a switch. More about loudness compensation can be found at the Wikipedia: loudness compensation.

The types of tone-control adjustments found on home stereo equipment are not the types of adjustments needed in a live-sound or live-stream mixing environment. They are appropriate for playback so that the various listeners may adjust the tone to their liking based on the loudness levels they are using. These adjustments should not be baked into the live-stream or a recording mix because every listener's situation will be different. Tone control adjustments such as used in home sound systems most certainly will not sound pleasing in live-sound reinforcement because the live sound is by definition at the loudness level of the live sound! Tone control for live-sound is an entirely different topic, called equalization. (More will be added to this web site on equalization in the future, hopefully.)


Loudness Fatigue

Loudness Fatigue, also known as listener fatigue, auditory fatigue, ear fatigue, and other similar names, has two aspects to it.

First, there are some muscles in the inner ear (the tensor tympani and the stapedius) that allow your ear to adapt to various sound-pressure levels. This phenomenon is called the acoustic reflex. In a quiet environment, probably below about 60 dB-SPL, these muscles completely relax and allow the maximum motion from the diaphragm in the ear to be transmitted into the cochlea. As the average sound-pressure level of environment increases these muscles tense up and damp out a portion of the sound to reduce the pressure waves transmitted into the cochlea. For most people these muscles are significantly tensed at sound levels above about 80 dB-SPL. This muscular action in your ear is entirely subconscious and unnoticed. This is one reason why various sound-pressure levels do not relate so directly to loudness. Our ears have a sort of internal protection mechanism to muffle loud sounds.

After a long duration of loud sounds these muscles fatigue. Their protective value is reduced and damage from excessive pressure waves begins to happen to the cochlea's stereocilia. Not only is there damage, but the details of the sound are not properly perceptible under these conditions either. If a person operating a mixer board suffers this type of loudness fatigue, this person will be handicapped in creating a good mix. Usually taking a break from the loud environment for 15 minutes or more will restore some quality of hearing. Usually most of the damage will heal itself in a matter of hours or a day or so, but some of the damage can be permanent.

When muscles near your brain tense up the electrical activity of the related nerves creates a whining sound in your ears. Try biting your teeth together hard while listening. You will hear the whine. If you hear this whining sound even when you know it is silent around you and all your facial muscles are relaxed, you may be hearing the muscles in your ear! You should protect your ears by minimizing your exposure to sounds that cause these muscles to tense up a lot and for long durations. It is not good to let these muscles get fatigued. Sometimes when people speak of loudness fatigue, these muscles in your ears are what they are referring to.

By the way, those under the age of three might not have such fully developed protective muscles in their ears. If you see toddlers in the congregation with their hands over their ears, it is too loud! (Sadly, I have seen this in certain loud praise-and-worship situations.)

Secondly, research has shown that loud sounds over a duration of time cause a general bodily fatigue, in the sense that one loses focus on the task at hand, whatever it is, and just wants to take a break and rest or sleep. If a sermon is blasted too loudly at the congregation, this type of fatigue can make it harder for the congregation to listen attentively. This is a second way in which loudness fatigue presents itself.

Loudness fatigue, in either form, makes it tempting to keep turning up the volume. If one is having trouble hearing detail in the mix, the natural instinct is to turn up the sound in the headphones. It will work briefly, but then the fatigue will set back in. If the congregation does not seem to be paying attention, heads are nodding, turning up the volume will wake 'em up—briefly. In any of these situations it is best to recognize what is happening. If necessary, take your brief advantage of louder sound to get over the moment, but then the best thing to do is to gently and slowly back the volume down to a lower level that it was. Everyone will feel a sense of refreshment!

The matter of loudness fatigue also relates to dynamics in music. It is not a good idea to ride a fader with the goal of keeping the loudness totally uniform. Usually, performance levels are well above 50 dB-SPL and the event is more than 15 minutes long so loudness fatigue is a factor to minimize. Let the musicians swell and fade their sound, maybe even help exaggerate that ever so slightly. The softer moments will help avoid loudness fatigue. Especially if you know that a loud crescendo is coming, plan for some relaxation ahead of it. Over the course of a verse (e.g. of a hymn) slowly ramp down the faders achieving a 3 or 6 dB net reduction over the entire span of the verse. Then as the crescendo starts, slowly raise the faders back up to normal or maybe a few dB above normal, saving about 2 dB for the final coda. This will usually be more satisfactory than doing nothing or only pushing the fader up above normal. Because you will have allowed the listener's ears to relax and rest a little in preparation for the crescendo, the crescendo will sound appropriately louder, whereas doing nothing or just making it louder will cause the ear's muscles to damp out much of the perception of the crescendo. Similarly, if you see a quiet hymn of confession coming, pull back the relevant faders maybe 3 dB just before the hymn starts to provide a sense of restful attentiveness. Take advantage of that moment. (It is important to be careful that the volume changes agree with the music and do not seem obvious.)

Within a musical mix it is not necessarily desirable to maintain the same mix throughout a hymn or song. Especially if there is a solo part, there is an opportunity to reduce listener fatigue. For a solo part it is usually good to push up the fader on the soloist to help the vocal to ride over the rest of the mix. But you can also pull down the group master (or if not using groups, use the main master faders) about the same amount at the same time to maintain the overall dB-SPL level while leaving the perception of the soloist being louder. Even if there is no solo part, you can make a choice to slightly solo one different vocalist on each verse and then maybe slightly solo an instrument on the refrain or chorus. If you do this in a coordinated and subtle way (keeping changes to just 3 or 6 dB), so that you do not keep pushing up the dB-SPL level, you will avoid increasing the listener fatigue factor and the whole mix will sound louder and better.


Safety Matters Related to Loudness

There are many standards relating to loudness that apply in various contexts. Churches, generally speaking, are exempt from these legal regulations. Nevertheless, churches have an ethical responsibility to keep loudness levels down to safe levels. The best complete overview of this issue that this author is aware of is from the World Health Organization. It is the WHO global standard for safe listening venues and events. The Standard comprises six features which, when implemented, "allow audience members around the world to enjoy amplified music with protection of their hearing, while also preserving the integrity of the artistic experience." Briefly, the six features are. . .

1.) Establish an upper limit for the sound level.
2.) Continuously monitor the sound level using appropriate measuring equipment.
3.) Understand (and if necessary, minimize) the variations of loudness in the venue.
4.) Provide personal protective equipment when and where needed (e.g. for musicians.)
5.) Provide quiet zones for persons with compromised hearing (e.g. colds, illnesses)
6.) Provide appropriate training for various personnel.

Interestingly, this document also recommends flying subwoofers to keep sound pressure levels from the subwoofer more uniform across the venue (See Annex 9 in the document). Subwoofers are heavy and flying them is usually an expensive proposition. Thus they are usually placed on the floor at the front, exposing the front row seating area to higher low-frequency sound levels than the rear seating areas. The author of this House-of-Worship guide agrees with the WHO document both on the matter of safety and also, it just sounds better when the subwoofer(s) is (are) flown. ("Flying" a speaker means hanging it up high near or against the ceiling.)

Use your ears to judge loudness

The "VU" meters on a mixer board relate more to dB-SPL than to loudness. For technical reasons the VU meters need to be bouncing in the normal ranges, but this has little to do with the artistic value of the mix. The type of programming matters. As one example, an electric guitar that has been processed with a fuzz box can sound much louder than the vocalist, even if both are peaking at the same levels on a VU meter. Similarly, a vocalist can swamp out some instruments, such as a triangle, even if the meters say the levels are about equal. Use your ears and even your sense of fatigue as the judge of what sounds good and well-balanced.


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